UX design for a swipe-based travel planning app
UX research
product design
internship
November 2025


WHAT IT IS
A mobile application that helps users build a trip itinerary through swipe-based interactions and AI recommendations.
The product guides users through their decisions without overwhelming them.
OBJECTIVES
Travel planning is often stressful and cognitively demanding, leading users to lose clarity and confidence.
NovaNomader was already live, but showed friction at key decision moments.
MY ROLE
UX/UI Designer
Improving a live product by analyzing user feedback, identifying friction points and refining existing flows in collaboration with the product team.
NOTE:
The screens shown throughout this case study are intentionally low-fidelity wireframes. The focus of my work was on understanding user needs, identifying friction points, and improving the overall experience through UX research and interaction design rather than visual design.
MY UX SCOPE : 2 DIMENSIONS


UX Research & Core Experience
Improving clarity and structure in the main user journey
Conducting user research & interviews
Evaluating the existing digital ecosystem
Simplifying critical task workflows
Focus : clarity and reassurance


Collaborative Feature
Creating a shared travel planning experience
End-to-end UX design of a collaborative feature
Definition of flows, roles and interactions
Integrated into the existing app
Focus : collaboration without friction
Case study coming soon

TAKEAWAYS
This project strengthened my ability to:
translate qualitative insights into UX decisions
work on both existing flows and new features
think in terms of product evolution, not isolated screens
OUTCOME
Clearer user journeys, less frictions
Reduced confusion at key decision moments
Strong UX foundations for future collaboration features
Next steps include deeper user testing and scaling collaborative use cases.

